Atlans was once a grand and flourishing underwater city built by the highly advanced Kantur People. They thrived on natural resources and established this city in the depths of the ocean, rich in minerals and life. However, in the Year 1870 of Lugard, the rise of Kundun led to a catastrophic attack on Atlans. At the same time, the Kantur civilization was crumbling from internal wars and rebellion, leaving them unable to unite against the incoming onslaught. As a result, their once-great cities, including Kanturu Relics, were reduced to ruins. Today, Atlans is merely an ocean wilderness overgrown with coral, sea monsters, and ancient ruins barely recognizable from their former grandeur. Yet, deep within its waters, the legendary Hydra still lurks, guarding the remnants of this lost civilization.
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Noria from 60 lvl 1 Noria is the native city of the Fairy kingdom, located in the easternmost part of the MU Continent. Originally populated solely by Fairies, human settlement increased after Kundun's invasion. Noria plays a significant role as the access point for Atlans, the city of the East Sea. The Chaos Goblin, who creates unique and powerful items through the power of the Jewel of Chaos, also resides here. Fairy Elves begin their journeys in Noria, making it a crucial starting point for them. |
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Tarkan (1 ~ 2) from 130 lvl 2 Tarkan is a vast, dangerous desert filled with some of the most fearsome creatures known to MU. In the northeast, the legendary beast [Zaikan] dwells, awaiting challengers willing to risk everything for its treasure. The remains of warriors who dared venture here can still be seen, their bones scattered across the dunes, a testament to the brutal dangers of the land. While some dare to travel to Tarkan for treasure and glory, others avoid it completely, knowing that only the strongest survive its trials. The vast desert’s mysteries remain largely unexplored, and it is said that Tarkan may hold even greater threats beyond the visible horizon. |
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Elbeland from 10 lvl 3 Elveland is the native city of the Summoner kingdom. The Summoner bloodline was preserved since ancient times, having little contact with humans for a long time. However, due to Kundun`s resurrection, their became great turmoil and the Summoner people decided to make peace with humans in attempt to save the Continent. Summoners possess natural gifts such as manipulating magical powers, communicating with another dimension, and summoning mysterious monsters to fight for them. Through their constant prayers and meditations, Summoners can incapacitate enemies by compromising their weaknesses. |
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Safety Guardian 1 Safety Guardian is a safe storage area where you can store valuable goods for a small Zen fee. This NPC is also known as the Vault. Withdrawal, deposit, and extended warehouse availableNPC |
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Bahamut 1 Base Mob |
43 | 100 | 130 | 140 | 65 | 52 | - | - | - |
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Vepar 2 The powerful Vepar, a beast known for its ability to control water and summon storms.Base Mob |
45 | 100 | 135 | 145 | 70 | 58 | - | - | - |
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Lizard King 3 …5 Base Mob |
70 | 100 | 240 | 270 | 180 | 115 | - | - | - |
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Great Bahamut 6 …9 Base Mob |
66 | 100 | 210 | 230 | 150 | 98 | - | - | - |
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Silver Valkyrie 10 …13 Base Mob |
68 | 100 | 230 | 260 | 170 | 110 | - | - | - |
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Hydra 1 보스 - BOSS |
74 | 25.000 | 450 | 310 | 200 | 125 | - | - | - |